Partners

The partnership comprises 8 organisations from the fields of education, training, and technology:

More information on each organisation of the partnership can be found below.

POLITECHNIKA WARSZAWSKA

Research, teaching and popularization of knowledge.

Warsaw University of Technology (WUT) is a technical research university with traditions in education dating back to the nineteenth century. It is a forward-thinking institution where high-quality education meets world-class research and innovation. WUT is ranked number one among all technical universities in Poland. WUT offers education at all levels: B.Sc., M.Sc. and Ph.D. degree studies in every field of technology and biomedical technology. Highly qualified staff conducts research in almost all areas of technology and a number of non- technical disciplines (including management, business and administration) at 19 faculties and 1 college. WUT’s acclaimed reputation is proved by more than 120 international academic and research cooperation agreements with universities, research centers and high-tech industries from 50 countries all around the world. International partnerships, continuous quality improvement and a stronger profile – these top priority areas are heavily emphasized and developed in order to enhance the position of WUT as a leading university of technology and attain its long-term goal – internationalization and integration of political, economic and academic network. WUT is involved in more than 1000 research projects funded by the Ministry of Science and Higher Education, by Polish executive agencies funding research: the National Science Centre and National Centre for Research and Development, the European Commission and also industry. The Faculty of Physics has undergraduate and graduate programs in Physics, Applied Physics and Photonics, with a specialization in Computer Physics, Nuclear Physics, Medical Physics, Optoelectronics or Solid State Physics. The activities of the Faculty of Physics focus on: – conducting research and implementation projects in many fields of physics and technology, – development of physical and technical fields at the Faculty of Physics, – popularization of physics and technology among children, teenagers and students.

EDUMOTIVA

Pedagogical design, Learning Technologies, STEAM & Robotics education and Evaluation of learning interventions experts.

Edumotiva is a non-profit organisation that brings together dedicated professionals within the realm of Educational Sciences and Learning Technologies, as well as external collaborators, including esteemed teachers, certified trainers, researchers, and instructional designers. Our core mission is to empower learners of all ages with education and training that not only enhance their individual lives but also leave a profound impact on the communities they engage with. Edumotiva is driven by a resolute commitment to making learning authentic, meaningful, and relevant for the current generation of students, with a vision that extends beyond the classroom, encompassing adults, including educators, who are eager to cultivate 21st-century skills. Through cutting-edge training programs in the area of Robotics, and STEAM (Science, Technology, Engineering, Arts and Maths) tailored for citizens of all ages, Edumotiva empowers individuals to thrive in a rapidly evolving world. The driving force behind Edumotiva lies in a diverse spectrum of activities, including research, innovation, creative pedagogical design, design and evaluation of learning interventions, and immersive education and training initiatives. .Edumotiva proudly embraces the Maker Movement in Education, infusing a vibrant maker spirit into our initiatives. As supporters of this movement, we orchestrate a plethora of activities designed to nurture creativity, DIY culture, and hands-on learning. Our commitment extends to establishing makerspaces, orchestrating engaging maker activities, and even launching the revolutionary mobile makerspace model. Through these endeavors, we ignite the passion for making and empower learners to be active creators in their educational journeys. We maintain close ties with primary, secondary, and vocational schools. We also collaborate closely with public institutions for adult education, along with diverse associations focused on culture, art, societal challenges, volunteering, and more. While based in Sparta and Athens, our influence extends across various European cities, fostering a dynamic network of learning and collaboration.

ATERMON B.V.

Game-based Learning & Gamification Experts

ATERMON is a start-up focusing on intelligent uses of Game-Based Learning and Web 3.0 technologies and tools for the implementation of solutions that can deliver lasting learning experiences of real practical value. Our mission is to be at the forefront of applied research in emerging technologies and tools, currently used for the most part by large multinationals for serving purely profit-oriented strategies cashing in on the personalisation possibilities powered by Web 2.0/3.0. Our activities are focused on: – Gamification Elaboration of instructional strategies aiming to increase engagement, motivation, and participation and integration of game strategies (competing, awarding, scoring, etc.) to existing applications and/or online communities. – Educational Augmented Reality Design and development of educational AR games in multiple educational and training contexts. We provide custom design and development services from the initial concept to the final game or implementation of AR games powered by our own Augmented Reality Content Management System which provides for the rapid creation of AR games disseminating knowledge. – Minecraft Modding Cross-platform educational mods for harnessing the power of Minecraft. We create mods across diverse areas covering from STEAM subjects (coding, physics, meteorology, natural disasters, IoT) to physical activity (work-out, fitness, cross-fit). We complement our STEAM mods with educational and training scenarios offering a complete learning experience. – LXP Design Learning Experience Platforms (LXP) are knowledge dissemination solutions designed to create more personalized learning experiences. They combine content from diverse sources and employ AI to propose and deliver knowledge cross-platform. – Instructional Design Analysing corporate training needs and creating learning experiences that are aligned to company goals and objectives. We employ an interactive process in design and development based on scenarios, motivational design and immersive learning for the creation of engaging learning experiences. – Knowledge Solutions Design and development of portals for the widest possible dissemination of knowledge ranging from the financial sectors (payment solutions, cryptocurrencies, forex) to Intellectual Property (IP workflows, trademarks, patents). Our custom development solutions are based on the Drupal CMS.

Heron Digital Education & Mathisis LTD

Cutting edge technology for educators and schools

HERON Digital Education & Mathisis LTD, is a non-profit research organization. It was established as an unofficial group of teachers in 2006, aiming to promote technological literacy and cultivate digital skills all over Greece and Cyprus. Mathisis.org group, as founders of HERON, have pioneered the introduction of 1-1 computing in Cyprus and Greece through the support and deployment of the One Laptop Per Child initiative, as well as Learning Management System integration in Primary Education. HERON specializes on the development of digital educational content under a Creative Commons Licence for the Greek Open-Source Community, organizes teacher and parent trainings and events, such as the acclaimed First Lego League (Athens, Greece) and First Lego League Jr (Nicosia, Cyprus) robotics competitions, annual week of code activities, webinars for teachers etc. Priority for the workshops is the inclusion of children from underprivileged areas. HERON has also initiated partnerships with the Turkish Cypriot community of Cyprus, to promote the bridge of the digital divide between the two parts of the island, using technology. Over the years, HERON has participated in international conferences on ICT, presenting the work of its members. In 2016, the team collaborated with other partners (Ideodromion/Science Café Nicosia, Cyprus Computer Society, Frederick University) to launch a coding/robotics series of workshops (‘Coding our future’), in which students could visit during school days, and participate in 3-hour activities introducing them to programming and robotics, with an average 5000 students per year. Since 2017, HERON has been organizing bi-communal robotics and ICT-related activities at the Ledra Palace Buffer Zone (Home for Cooperation, Fullbright, CyprusInno). In 2018, it has been registered as a non-profit organization in Cyprus and has been promoting the collaboration between both communities of the island through a series of webinars and events, including the First Lego League Explore Science Fair (June 2021) and the EU CodeWeek (October 2021), bringing together more than 100 teachers and more than 200 students to present their work. During the first stage of the Covid-19 lockdowns, Mathisis.org developed and offered free, open- access webinars on e-learning tools and methodologies and supported teachers in Cyprus and Greece. Currently, HERON is promoting the inclusion and equal representation of girls in robotics and engineering projects, as well the role of women in computer science. It is also involved in Erasmus+ KA2 projects about STEAM in education and about the development of tools and material on gender-based violence, as a partner.

Stichting Onderwijs Midden Limburg (SOML)

Secondary Education Foundation

Stichting Onderwijs Midden-Limburg (SOML), with its network of seven secondary schools in the Netherlands, stands as a paradigm of educational excellence, particularly in STEAM and sustainability. Each of SOML’s schools offers a unique, inclusive learning atmosphere, catering to over 7,000 students, ensuring that each individual’s educational journey is as unique as they are. SOML’s curriculum is not just about academic success; it’s about molding responsible, well-rounded citizens. The foundation’s core values of trust, responsibility, development, and connection are woven into every aspect of the educational experience, fostering an environment where mutual respect and collaborative learning thrive. The organization’s leadership in international STEAM and sustainability projects is a testament to its commitment to future-oriented education. These initiatives not only enhance the educational landscape within SOML but also extend its impact globally. By promoting sustainable practices and technological advancements, SOML is preparing its students to be proactive leaders in an increasingly interconnected and complex world. SOML’s role in these projects highlights its dedication to fostering global partnerships, sharing knowledge, and learning from diverse educational practices. This approach is integral in preparing students for the global stage, equipping them with the necessary skills and perspectives to navigate and contribute positively to the world around them. In summary, SOML’s innovative approach, international collaboration, and dedication to STEAM and sustainability make it a leader in shaping a more informed, responsible, and innovative generation, ready to face the challenges and seize the opportunities of the future.

1 EPAL KORYDALLOU

Public Vocational School

EPAL KORYDALLOU is a public vocational school among the largest vocational schools in the Attica Area, Greece. It counts about 100 teachers and vocational instructors and 700 students between 15 and 18 years old per year. Classified in upper secondary education offers a 4th level of EQF system certification after graduation for more than thirty years. The curriculum includes general education as well as field courses in seven vocational fields: Administration and Economy, Applied Arts, Electrical, Electronics and Automation, Engineering, Informatics, Health and Welfare. The mission statement of EPAL KORYDALLOU is focused on the promotion of educational innovation within new technologies and good practices while aiming to enforce personal development for teachers and students. Paying particular attention to enhancing students’ 21st-century skills, values and attitudes, EPAL KORYDALLOU fosters the use of peer education and STEAM education, supports pedagogical interventions, workshops and extra-curriculum activities to help students explore different learning environments and build community membership. Moreover, EPAL Korydallou organizes and participates in a plethora of activities aiming to raise students’ awareness of environmental sustainability, health and well-being, safety and critical use of new technologies, internet, robotics and artificial intelligence as well as to enforce digital citizenship. Since 2019, the school has been a member of the Council of Europe’s Democratic Schools Network. Believing in the added value of human capital, EPAL KORYDALLOU enforces teachers’ personal and career development supporting lifelong and life-wide learning as well as promoting collaborations and associations with universities and stakeholders. EPAL KORYDALLOU attempts to create a learning community, social capital and organizational knowledge to develop the collective responsibility for achieving quality teaching and learning.

I Liceum Ogolnoksztalcace im. Marii Sklodowskiej – Curie w Sokolowie Podlaskim

Pagkyprion Gymnasion

Gymnasium and Lyceum (6 years) Secondary School – Compulsory STEAME+ Education

Pagkyprion Gymnasion (in Greek: Παγκύπριον Γυμνάσιον) is the oldest still operational high school in Cyprus, founded in 1812.At the same location as the current school, there was an older school established in 1753, known as Ellinomouseion (Ελληνομουσείον). Pagkyprion Gymnasion was founded in
1812 by Archbishop Kyprianos at a time when Cyprus was still under Ottoman rule. It was originally called the Hellenic School of Nicosia (Ελληνική Σχολή Λευκωσίας) and is the oldest high school still in operation on the island. The school was expanded in 1893, by the initiative of Archbishop Sophronius III, to incorporate a lyceum when Cyprus was under British rule, therefore making it equal to Greek high schools and its students were eligible to study at the University of Athens. In 1894, aside from the secondary school, a school for primary school teachers was founded, the Didaskaleio (Διδασκαλείο). In 1896 it changed its name to its current one. The first principal of the Gymnasium in 1893 was Delios Ioannis.It is located opposite the archbishopric within the ancient venetian walls of the old city of Nicosia. The original building was destroyed in a fire in 1920 and parts of the school were completely rebuilt in neoclassical style. Of particular historical interest is the crypt of the school located beneath the main entrance. This is where Archbishop Kyprianos was said to have held secret meetings with representatives of the Philiki Etairia in the early 19th century. The school also incorporates a substantial collection of artifacts, art and books. The Severios Library which opened in 1949 holds over 60,000 manuscripts.Through benevolent donations the school has become very wealthy. On an educational level it is highly regarded and considered a model school. Many influential figures have studied and taught here. For the last three years, developing and offering a high level STEAME+ education is a priority for the school, hence the Expert Level it was awarded by European Schoolnet and STEM School Label platform. Its program will be the point of reference for the four (4) new STEAM schools that will operate in Cyprus as from next academic year (one in each city of Cyprus).